Blender + ManuelBastioniLAB to UE4 workflow

Txukie/ January 24, 2017/ Blender, Gaming, Indie, Modelling, Rigging, Software, Unreal Engine 4, Workflow/ 0 comments

I’ve recently struggled more than usual to get this to work, so I’ll store it for later reference.My sources are this great Youtube video and this post on the Unreal Engine forums. Initial Setup First thing to do is to correct a “feature” in Blender, the FBX export plugin adds a root on top of our armature root. That could

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